1914, Twilight in the East

1914 Twilight in the East, The Eastern Front in World War One

is a comprehensively researched model of the battles that took place in Prussia, Poland and Galicia during the first year of World War One. Beginning with the Russian invasions of Prussia and Galicia in August and ending after the Battle of Lodz in December, it recreates the ebb and flow of the huge forces sent marching across the Eastern Front in 1914.

The game system’s goal is to model operational campaigning as it was in early WWI, during the period of maneuver before the stalemate of the deep trench-lines set in. To achieve this goal the various scales - combat unit size, hex size and length of time represented in each game turn - have been carefully selected to allow them to blend together wisely. The result is a very playable game with a satisfying historical feel.

Game Scale

Combat units are primarily division or brigade sized, supply units represent army and corps commands. Each game turn represents between 2 to 3 days of time. Hexes are 5 miles across. Average playing time is 4-8 hrs for a small scenario; 16-40 hrs for a campaign scenario; 80+ hrs for the Grand Campaign.

Game Contents

  • 8 Full-color Counter Sheets
  • 5 Full-color Mapsheets
  • 2 Player Aid Cards (×2)
  • 9 Army Organizational Charts
  • 1 Full-color Game Turn Record Track
  • Rule Book booklet
  • Play Book booklet
  • 4 six-sided dice
Counter Samples

The Battle of Ivangorod Scenario Map

Download and print this map to play the introductory scenario Battle of Ivangorod found in 1914: Dispatches magazine (2012).

Article Index

Review by Dirk Dahmann in “Die Manöverkritik” #40 4th quarter 2008, p. 16, the in-house journal for the German Gesellschaft für historische Simulationen.

Review by Jean-Claude Besida in Vae Victis #82 September 2008.

Polish language review at Nowa Gildia website (April 2009).

Review by Malcolm Cameron, Old dog, new tricks - the hex and counter genre re-invigorated, on Board Game Geek (August 2009).

C3i magazine nr26 (December 2012) includes two articles and associated scenarios. A Tannenberg Campaign Variant and Dragoni's Post-war Solution for Austria-Hungary’s Mobilization Debacle. The Dragoni article won the 2012 CSR award for Best Historical/Scenario Article.

Description of play posted on Another Wargame Blog.

Dragoni Variant scenario found in C3i magazine nr26 After Action Report posted on Board Game Geek (March 2013).

Tips for mounting the new Oào style Army Organizational Displays

For Best gaming results, it is recommended that the new Army Displays be mounted on rigid poster board. The objective is to allow the displays to be easily picked up and moved without disturbing the counters positioned upon them. This allows the dispalys to be placed on the map directly behind the relevant portion of the front for easy referencing.

Mounting can be made easy by printing the downloadable PDFs onto permanent adhesive paper. (Such paper is available from Avery or Maco)