1914 Serbien muß sterbien, The Initial Campaigns on the Balkan Front in WWI
1914 Serbien muß sterbien realistically covers the battles fought in and around Serbia during the first year of World War One. The game is a comprehensively researched model that explores the intriguing set of campaigns fought in Serbia in 1914. The game includes an accurate order of battle and detailed game map. The map encompasses the primary theater of war from Peterwardein in the north, Sarajevo in the west, to Aleksinac; in the south-east.
The game system used is the same as found in 1914 Offensive à outrance (GMT 2013). The game has a playtested, concise, well written and organized rules booklet. It includes three historical sceanrios: two short scenarios and a Grand Campaign scenario that covers the period from the initial Austro-Hungarian invasion in August to exhaustion and stalemate in December. Included is one alt-history scenario covering the Austro-Hungarian best case situation.
The game-design goal for 1914 Serbien muß sterbien is to be an enjoyable, mentally stimulating game from which players can learn a great deal about the campaign and the geography of the theater of war.
Designer: Michael Resch
Research and Design Assistance: Rian van Meeteren
Developer: Dick Vohlers
Map Design: Michael Resch and ScottyDog Designs LLC
The combat units are primarily Divisions and Brigades. The map’s scale is 1:550,000. Each hex is approximately 8.8 kilometers across, with the corresponding area being roughly 7750 hectares (or 17600 acres). Each game turn represents from two to four days of time depending on the season.
- 420 multi-colored ½″ die-cut counters
- One 22″×34″ mapsheet
- Rules Booklet
- Scenario Booklet
- Two (×2) 8½″×11″ Player Aid cards
- One 8½″×11″ GT Record Track
- 6 small army organizational displays
- Four 6-sided dice
Serbo-Croatian language review by Igor Radić at Igranje website (August 2015).
Review by Matthias Flakowski in “Die Manöverkritik” #76 4th quarter 2017, p. 41, the in-house journal for the German Gesellschaft für historische Simulationen.