Oregon ConSim Games Products
1914: Dispatches, Oregon ConSim Journal debut issue (2012)
1914: Dispatches, the Oregon ConSim Journal is the support magazine for the historical simulations designed and produced by Oregon ConSim Games. The Journal’s purpose is to expand the depth and playability of these games by providing accurate historical articles, engaging new scenarios, game analysis, player’s notes, and play aids. This debut issue of the Journal focuses on the Eastern Front during 1914 by expanding on the WWI simulation game 1914 Twilight in the East. The centerpiece of the publication is a collection of three well-researched historical articles, all of which are paired with a new scenario allowing the subject to be accurately simulated.
Premium Oào Map (2014)
The Oào Premium Map is a replacement for the standard 1914 Offensive à outrance sheets. It is enlarged to 115% scale for playability and printed on two sheets of 48″×28½″, for a final dimension of 48″×56″. It incorporates minor errata and has color corrections to match the designer’s intent. The sheets are shipped rolled (not folded) in a map tube suitable for long-term storage.
1914 Offensive à outrance, The Initial Campaigns on the Western Front in WWI (2013)
1914 Offensive à outrance, The Initial Campaigns on the Western Front in WWI™ (translation: Offensive to excess) is a well researched brigade/division level model of the battles fought in Belgium, France, and Germany from August through mid-November of 1914. The game system employed will be a derivation (due to evolution) of the system used in 1914 Twilight in the East. The game has four historical scenarios including: The Battle for Lorraine, The Race to the Sea, The Last Battles of 1914 and The Grand Campaign Game . The Grand Campaign scenario models the entire Western Front from the English Channel to the Swiss border; from the end of the Siege of Liege to the Battle of Ypres.
1914 Serbien muß sterbien, The Initial Campaigns on the Balkan Front in WWI (2015)
1914 Serbien muß sterbien, The Initial Campaigns on the Balkan Front in WWI™ is a comprehensively researched model that explores the intriguing set of campaigns fought in Serbia in 1914. The game has been designed for enjoyment, mental stimulation and to allow study of this fascinating campaign. The game system employed is the same as in 1914 Offensive à outrance with special rules for the Balkan theater of war. The game has three historical scenarios and one alt-history scenario.
1914 Twilight in the East (2007)
1914 Twilight in the East (TitE) is a comprehensively researched brigade/division level model of the Eastern Front in WWI from August through December of 1914. The game includes seven historical scenarios including: The First Battle of the Masurian Lakes, The Battle for Lublin, The Great Battle for Galicia (×2), The Tannenberg Campaign, and a Grand Campaign Game (×2). The Grand Campaign scenario models the entire Eastern Front from Tilsit to the Romanian border from August to December.
1914 Twilight in the East is out-of-print.
Battle for Galicia, 1914 (2006)
Battle for Galicia, 1914 (BfG) is a low complexity operational game simulating Austria-Hungary’s initial battles against Imperial Russia during the period August 23 to September 15, 1914. The game uses an easy to learn system which highlights the important aspects of combat during early WWI. The 11″×17″ map covers the parts of Galicia and Russian Poland where the primary battles were fought. The scale is 12km per hex, 2 days per game turn and each combat unit represents a corps, division or independent brigade.
Battle for Galicia, 1914 is a desk-top published (DTP) game. Buyers must mount the counters themselves.
The Cossacks Are Coming! 2nd Edition (2003)
The Cossacks Are Coming! is a well researched brigade/division level model of the Russian invasion of Imperial German Prussia in August and September of 1914. The game is a complete revision of the original The Cossacks are Coming! (Peoples War Games 1982). The game uses the 3rd edition Death of Empires rules system. This rules system, first published by David Bolt in 1982 and modified for Home Before The Leaves Fall (Clash of Arms 1997), has been completely revised and updated considering play-experience and players suggestions. Included are five scenarios, an introductory scenario, the battles of Gumbinnen, Tannenberg, and Masurian Lakes and a campaign scenario.
Titles In Development
1915 Gorlice-Tarnow™ is a comprehensively researched model of the campaign fought in Galicia in 1915. The game system employed will be similar to the one used in 1914 Offensive à outrance and 1914 Serbien muß sterbien with special rules for the Eastern theater and the year 1915.
1917 Caporetto™ (Designer Andrea Brusati) explores the campaign fought in Italy in the autumn of 1917. The game system employed will be similar to the one used in 1914 Offensive à outrance with special rules for the Italian theater and the year 1917.
The Romanian Campaign 1916
The Romanian Campaign 1916™ (Designer Paul Hederer) is a comprehensively researched model that explores the intriguing campaign fought in and around Romania in 1916.
Mons 1914™ is a detailed regiment/battalion level model of the British Expeditionary Force's first battle of WW1 fought on 23 and 24 August, 1914. The game will use a new system designed to highlight the characteristics of combat early in WW1. The game will be designed purely for solitaire play.
Conrad’s Gamble, the Lublin Campaign 1914
Conrad’s Gamble, the Lublin Campaign 1914™ is a detailed regiment/battalion level model of the Austro-Hungarian invasion of Russian Poland in August and early September 1914. The game will use the same basic system created for Mons 1914™ with new rules to add command and supply functions. The game will include two scenarios, the opening clashes and a campaign scenario.