Oregon ConSim Games Products

1914: Dispatches, Oregon ConSim Journal debut issue (2012)

1914: Dispatches, the Oregon ConSim Journal is the support magazine for the historical simulations designed and produced by Oregon ConSim Games. The Journal’s purpose is to expand the depth and playability of these games by providing accurate historical articles, engaging new scenarios, game analysis, player’s notes, and play aids. This debut issue of the Journal focuses on the Eastern Front during 1914 by expanding on the WWI simulation game 1914 Twilight in the East. The centerpiece of the publication is a collection of three well-researched historical articles, all of which are paired with a new scenario allowing the subject to be accurately simulated.

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Premium Oào Map (2014)

The Oào Premium Map is a replacement for the standard 1914 Offensive à outrance sheets. It is enlarged to 115% scale for playability and printed on two sheets of 48″×28½″, for a final dimension of 48″×56″. It incorporates minor errata and has color corrections to match the designer’s intent. The sheets are shipped rolled (not folded) in a map tube suitable for long-term storage.

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1914 Offensive à outrance, The Initial Campaigns on the Western Front in WWI (2013)

1914 Offensive à outrance, The Initial Campaigns on the Western Front in WWI™ (translation: Offensive to excess) is a well researched brigade/division level model of the battles fought in Belgium, France, and Germany from August through mid-November of 1914. The game system employed will be a derivation (due to evolution) of the system used in 1914 Twilight in the East. The game has four historical scenarios including: The Battle for Lorraine, The Race to the Sea, The Last Battles of 1914 and The Grand Campaign Game . The Grand Campaign scenario models the entire Western Front from the English Channel to the Swiss border; from the end of the Siege of Liege to the Battle of Ypres.

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1914 Serbien muß sterbien, The Initial Campaigns on the Balkan Front in WWI (2015)

1914 Serbien muß sterbien, The Initial Campaigns on the Balkan Front in WWI™ is a comprehensively researched model that explores the intriguing set of campaigns fought in Serbia in 1914. The game has been designed for enjoyment, mental stimulation and to allow study of this fascinating campaign. The game system employed is the same as in 1914 Offensive à outrance with special rules for the Balkan theater of war. The game has three historical scenarios and one alt-history scenario.

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1914 Twilight in the East (2007)

1914 Twilight in the East (TitE) is a comprehensively researched brigade/division level model of the Eastern Front in WWI from August through December of 1914. The game includes seven historical scenarios including: The First Battle of the Masurian Lakes, The Battle for Lublin, The Great Battle for Galicia (×2), The Tannenberg Campaign, and a Grand Campaign Game (×2). The Grand Campaign scenario models the entire Eastern Front from Tilsit to the Romanian border from August to December.

1914 Twilight in the East is out-of-print.

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Battle for Galicia, 1914 (2006)

Battle for Galicia, 1914 (BfG) is a low complexity operational game simulating Austria-Hungary’s initial battles against Imperial Russia during the period August 23 to September 15, 1914. The game uses an easy to learn system which highlights the important aspects of combat during early WWI. The 11″×17″ map covers the parts of Galicia and Russian Poland where the primary battles were fought. The scale is 12km per hex, 2 days per game turn and each combat unit represents a corps, division or independent brigade.

Originally released in 2006 as a desk-top published (DTP) product, Battle for Galicia, 1914 is to be published by Compass Games in a future issue of Paper Wars.

2006 DTP Edition Paper Wars Edition

The Cossacks Are Coming! 2nd Edition (2003)

The Cossacks Are Coming! is a well researched brigade/division level model of the Russian invasion of Imperial German Prussia in August and September of 1914. The game is a complete revision of the original The Cossacks are Coming! (Peoples War Games 1982). The game uses the 3rd edition Death of Empires rules system. This rules system, first published by David Bolt in 1982 and modified for Home Before The Leaves Fall (Clash of Arms 1997), has been completely revised and updated considering play-experience and players suggestions. Included are five scenarios, an introductory scenario, the battles of Gumbinnen, Tannenberg, and Masurian Lakes and a campaign scenario.

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Titles In Development

1914: Dispatches, Oregon ConSim Journal issue nr. 2

1914: Dispatches, Oregon ConSim Journal™ is the support magazine for the historical simulations designed and produced by Oregon ConSim Games. This issue of the Journal focuses on the Western Front during 1914 by expanding on the WWI simulation game 1914 Offensive à outrance The journal will include a Player's Notes article, four expansion alt-historical scenarios with accompanying articles, and support material.

Stopping the Russian Steamroller, LODZ 1914

Stopping the Russian Steamroller, Lodz 1914The Battles of Kutno and Łódź, November-December 1914 is a comprehensively researched model of a segment of the campaign fought in Poland in late 1914. The game system employed will be a new one, loosely based on the version 3.0 rules for 1914 Offensive à outrance.

Conrad's Gamble, LUBLIN 1914

Conrad's Gamble, Lublin 1914The Battles of Krasnik and Lublin, August-September 1914 is a comprehensively researched model of the segment of the campaign fought in Galicia in late 1914. The game system employed will be the same as the one used for Lodz 1914, Stopping the Russian Steamroller.

LEMBERG 1914

Lemberg 1914The Battle for Lemberg, August-September 1914 is a comprehensively researched model of the segment of the campaign fought in eastern Galicia in late 1914. The game system employed will be the same as the one used for Lodz 1914, Stopping the Russian Steamroller.

Gorlice 1915

GORLICE 1915The Break-Through Battle at Gorlice-Tarnow 1915 is a comprehensively researched model of the battle fought in Galicia in 1915. The game system employed will be the same as the one used in LODZ 1914 with additions and adjustments for the year 1915.